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Win %


Loss %


Draw %


Points per game


Matches won


Matches lost


Matches draw


Total Points


Goal scored


Goal per match


Goal conceded


Conceded per match


Goal Difference

Issue! We have identified a problem with creator's notes and we're fixing it currently.

Creator's Notes

Undefeated in league with Liverpool, only 11 goals conceded, won UCL final 4:0 against Real. MR takes right corner, ML takes left corner but if you have someone with a really high corner attribute (16+) and wingers with it really low (below 10) it's probably better to have the player with really good corners take it, how players are positioned is important but a well delivered ball can also make a big difference. No Oi used. Few tips about shouts and training below the screenshots.

Attachment Tactic.PNG

Attachment Table.PNG

Attachment Comps.PNG

These are some tips to make the tactic more effective:

Shouts: If you're a favorite: Winning by 2+ goals: Use Praise Drawing: Use Encourage Losing: Use Demand More

If you're an underdog: Winning: Use Praise Drawing/Losing by 1 goal: Use Encourage Losing: Use Demand More

These are the shouts I've found to work the best so far.


Individual training: Set to the roles players play in General training: I do a lot of tweaks week by week but these are the basic schedules I use:

Free week (international break, no games):

Attachment Free.PNG

Balanced - used early in the season, when players are still not at full tactical familiarity, learning a tactic. Also throw it in later every once in a while even after you've learned the tactic so the players can work a little on the attributes they don't train in the focused session:

Attachment Balanced.PNG

Focused - used after gaining tactical familiarity, focuses on the most important attributes for the tactic, replace attacking movement with defensive shape when you're a weaker team playing away:

Attachment Focused.PNG

I don't use "rest" session at all - if you manage workload properly it's never needed so it's just a waste of a training block. If you want to use rest, use recovery instead - it's a far superior session - it doesn't reduce match sharpness as much and it reduces injury risk greatly.